FAQs
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Car Paint is a fully procedural material designed in Blender to simulate the layered, reflective finish of real automotive paint. It features subtle metallic flakes, clearcoat gloss, and depth — no image textures required.
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This material is optimized for Cycles. While it may render in Eevee, the reflections, flake detail, and layered finish will display most accurately in Cycles.
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It’s compatible with Blender 3.0 and above, taking advantage of modern node systems and shading features for maximum realism.
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Yes — it’s highly customizable. You can adjust base color, flake density, flake color, roughness, clearcoat strength, and more to get exactly the finish you want.
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Yes. As a procedural shader, it’s fully seamless, making it suitable for close-ups, product renders, and animations without tiling artifacts.
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No external files or plugins are needed. This material is created entirely with native Blender nodes and works out of the box.
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You can append the material from the .blend file or drag it in using Blender’s Asset Browser. A quick setup guide is included to help you get started fast.